"Mario Maker" First Impressions
Last weekend I had the priveledge of demo-ing Mario Maker at Best Buy. The Nintendo reps had their demo configured so in your time slot you could either ‘make’ a level, or play through one. Since I had a couple of questions in regards to game mechanics and small things on the creation side, I opted to ‘make’ a level. I didn’t have a lot of time, so I chose the Mario 3 theme, and made a basic underground level. It was a demo I was doing, so not all the features were present. Some questions were, if I’m building a level in Mario 3 style, but swap it to Mario World , will all the Racoon Leaves transform into Cape Feathers? Can I use Yoshi in game modes that he doesn’t appear in? Things like that. Anyway, I was quite impressed by what I was able to do, and I know I’m going to be spending lots of the time with the tools available at launch. Heck, I have a few ideas [which you may find online once I post them through the game] I won’t do anything too nuts [I was never ...